Editing Dark Energy stats by VokialBG[]
Open GameMechanics/RPGStats/DefaultStats.xdb and find this:
http://i122.photobucket.com/albums/o262/VokialBG/123456-1.png
Actually you need this only:
http://i122.photobucket.com/albums/o262/VokialBG/1111111111.jpg
And here are the lines with numbers:
http://i122.photobucket.com/albums/o262/VokialBG/___1.jpg
First line 1 is for the base dark energy (DE). Originally its 200, this is your starting amount, change the 200 and you'll start with more or less.
Line 2 is for the DE bonus per level of one of your heroes currently its just 1 per level
Line 3 - the DE bonus per 1 Pillar of Bones (150)
Line 4 - DE bonus for Grail Building (150)
Line 5 - every creature in H5 has its own power rating (PR). The DE cost per 1 creature is Creature Power/25. If you raise the number of this line, you'll need less DE per creature. For example the zombies have PR of 105, the DE cost is 105/25 = 4,2 per 1 zombie.
Line 6 - you don't really need it.
After line 7 you have the transformations according to the first one the peasant will turn to skeleton (through your Necromancy skill). If you change it to:
<Item>
<Dead>CREATURE_PEASANT</Dead>
<Rise>CREATURE_VAMPIRE_LORD</Rise>
</Item>
You'll get Vampire lord for peasants... and that's all...
GameMechanics is in data.pak archive