Heroes 5 Wiki

Skills[]

These ids are to be used for **modding** the .xdb files. Ids defined for scripting in the lua engine are slightly different: most HERO_SKILL_XXX are redefined as SKILL_XXX.

FIXME Maybe we should rather have the scripting codes here. On the other hand, they are in the Cheating Guide already.

Attack (HERO_SKILL_OFFENCE)[]

 * HERO_SKILL_ARCHERY --- **Archery**
 * HERO_SKILL_FRENZY --- **Battle Frenzy**
 * HERO_SKILL_CHILLING_STEEL --- **Cold Steel**
 * HERO_SKILL_CRITICAL_STRIKE --- **Excruciating Strike**
 * HERO_SKILL_WILDFIRE --- **Flaming Arrows**
 * HERO_SKILL_FOREST_RAGE --- **Nature's Wrath**
 * HERO_SKILL_OFFENSIVE_FORMATION --- **Offensive Formation**
 * HERO_SKILL_POWER_OF_HASTE --- **Power of Speed**
 * HERO_SKILL_RETRIBUTION --- **Retribution**
 * HERO_SKILL_TACTICS --- **Tactics**

Dark Magic (HERO_SKILL_DARK_MAGIC)[]

 * HERO_SKILL_SOIL_BURN --- **Corrupted Soil**
 * HERO_SKILL_PAYBACK --- **Dark Renewal**
 * HERO_SKILL_PARIAH --- **Fallen Knight**
 * HERO_SKILL_MASTER_OF_CURSES --- **Master of Curses**
 * HERO_SKILL_MASTER_OF_MIND --- **Master of Mind**
 * HERO_SKILL_MASTER_OF_SICKNESS --- **Master of Pain**
 * HERO_SKILL_SUPRESS_DARK --- **Seal of Darkness**
 * HERO_SKILL_SHRUG_DARKNESS --- **Shrug Darkness**
 * HERO_SKILL_WEAKENING_STRIKE --- **Weakening Strike**

Defense (HERO_SKILL_DEFENCE)[]

 * HERO_SKILL_CHILLING_BONES --- **Chilling Bones**
 * HERO_SKILL_DEFENSIVE_FORMATION --- **Defensive Formation**
 * HERO_SKILL_EVASION --- **Evasion**
 * HERO_SKILL_DEMONIC_RETALIATION --- **Hellwrath**
 * HERO_SKILL_LAST_STAND --- **Last Stand**
 * HERO_SKILL_POWER_OF_STONE --- **Power of Endurance**
 * HERO_SKILL_PREPARATION --- **Preparation**
 * HERO_SKILL_PROTECTION --- **Protection**
 * HERO_SKILL_SEAL_OF_PROTECTION --- **Resistance**
 * HERO_SKILL_HOLD_GROUND --- **Stand Your Ground**
 * HERO_SKILL_TOUGHNESS --- **Vitality**

Destructive Magic (HERO_SKILL_DESTRUCTIVE_MAGIC)[]

 * HERO_SKILL_DEADLY_COLD --- **Cold Death**
 * HERO_SKILL_ANCIENT_SMITHY --- **Fiery Wrath**
 * HERO_SKILL_SET_AFIRE --- **Ignite**
 * HERO_SKILL_SUN_FIRE --- **Mana Burst**
 * HERO_SKILL_MASTER_OF_FIRE --- **Master of Fire**
 * HERO_SKILL_MASTER_OF_ICE --- **Master of Ice**
 * HERO_SKILL_MASTER_OF_LIGHTNINGS --- **Master of Storms**
 * HERO_SKILL_MAGIC_CUSHION --- **Sap Magic**
 * HERO_SKILL_DEMONIC_FLAME --- **Searing Fires**
 * HERO_SKILL_SECRETS_OF_DESTRUCTION --- **Secrets of destruction**

Enlightenment (HERO_SKILL_LEARNING)[]

 * HERO_SKILL_MASTER_OF_SECRETS --- **Arcane Exaltation**
 * HERO_SKILL_EAGLE_EYE --- **Arcane Intuition**
 * HERO_SKILL_DARK_REVELATION --- **Dark Revelation**
 * HERO_SKILL_STUDENT_AWARD --- **Graduate**
 * HERO_SKILL_INTELLIGENCE --- **Intelligence**
 * HERO_SKILL_CUNNING_OF_THE_WOODS --- **Know Your Enemy**
 * HERO_SKILL_LORD_OF_UNDEAD --- **Lord of the Undead**
 * HERO_SKILL_MENTORING --- **Mentoring**
 * HERO_SKILL_SCHOLAR --- **Scholar**
 * HERO_SKILL_TAP_RUNES --- **Tap Runes**
 * HERO_SKILL_ACADEMY_AWARD --- **Wizard's Reward**

Leadership (HERO_SKILL_LEADERSHIP)[]

 * HERO_SKILL_ARTIFICIAL_GLORY --- **Artificial Glory**
 * HERO_SKILL_FAST_AND_FURIOUS --- **Aura of Swiftness**
 * HERO_SKILL_FOREST_GUARD_EMBLEM --- **Battle Commander**
 * HERO_SKILL_DIPLOMACY --- **Diplomacy**
 * HERO_SKILL_ENCOURAGE --- **Divine Guidance**
 * HERO_SKILL_EMPATHY --- **Empathy**
 * HERO_SKILL_ESTATES --- **Estates**
 * HERO_SKILL_GATING_MASTERY --- **Gate Master**
 * HERO_SKILL_HERALD_OF_DEATH --- **Herald Of Death**
 * HERO_SKILL_RECRUITMENT --- **Recruitment**
 * HERO_SKILL_RUNIC_ATTUNEMENT --- **Runic Attunement**

Light Magic (HERO_SKILL_LIGHT_MAGIC)[]

 * HERO_SKILL_ETERNAL_LIGHT --- **Eternal Light**
 * HERO_SKILL_FIRE_PROTECTION --- **Fire Resistance**
 * HERO_SKILL_GUARDIAN_ANGEL --- **Guardian Angel**
 * HERO_SKILL_MASTER_OF_ABJURATION --- **Master of Abjuration**
 * HERO_SKILL_MASTER_OF_BLESSING --- **Master of Blessings**
 * HERO_SKILL_MASTER_OF_WRATH --- **Master of Wrath**
 * HERO_SKILL_ELITE_CASTERS --- **Refined Mana**
 * HERO_SKILL_STORM_WIND --- **Storm Wind**
 * HERO_SKILL_SUPRESS_LIGHT --- **Suppress Light**
 * HERO_SKILL_TWILIGHT --- **Twilight**

Logistics (HERO_SKILL_LOGISTICS)[]

 * HERO_SKILL_DEATH_TREAD --- **Death March**
 * HERO_SKILL_ROAD_HOME --- **Familiar Ground**
 * HERO_SKILL_MARCH_OF_THE_MACHINES --- **March of the Golems**
 * HERO_SKILL_NAVIGATION --- **Navigation**
 * HERO_SKILL_PATHFINDING --- **Pathfinding**
 * HERO_SKILL_SCOUTING --- **Scouting**
 * HERO_SKILL_DISGUISE_AND_RECKON --- **Silent Stalker**
 * HERO_SKILL_SNATCH --- **Snatch**
 * HERO_SKILL_QUICK_GATING --- **Swift Gating**
 * HERO_SKILL_QUICKNESS_OF_MIND --- **Swift Mind**
 * HERO_SKILL_TELEPORT_ASSAULT --- **Teleport Assault**

Luck (HERO_SKILL_LUCK)[]

 * HERO_SKILL_DEAD_LUCK --- **Dead Man's Curse**
 * HERO_SKILL_DWARVEN_LUCK --- **Dwarven Luck**
 * HERO_SKILL_ELVEN_LUCK --- **Elven Luck**
 * HERO_SKILL_RESISTANCE --- **Magic Resistance**
 * HERO_SKILL_FORTUNATE_ADVENTURER --- **Resourcefulness**
 * HERO_SKILL_LUCKY_STRIKE --- **Soldier's Luck**
 * HERO_SKILL_SPOILS_OF_WAR --- **Spoils of War**
 * HERO_SKILL_CRITICAL_GATING --- **Swarming Gate**
 * HERO_SKILL_GRAIL_VISION --- **Tear of Asha Vision**
 * HERO_SKILL_LUCKY_SPELLS --- **Warlock's Luck**

Sorcery (HERO_SKILL_SORCERY)[]

 * HERO_SKILL_INSIGHTS --- **Arcane Brillance**
 * HERO_SKILL_CASTER_CERTIFICATE --- **Arcane Excellence**
 * HERO_SKILL_ARCANE_TRAINING --- **Arcane Training**
 * HERO_SKILL_SPELLPROOF_BONES --- **Boneward**
 * HERO_SKILL_COUNTERSPELL --- **Counterspell**
 * HERO_SKILL_DISTRACT --- **Distract**
 * HERO_SKILL_CHAOTIC_SPELLS --- **Erratic Mana**
 * HERO_SKILL_WISDOM --- **Magic Insight**
 * HERO_SKILL_MYSTICISM --- **Mana Regeneration**
 * HERO_SKILL_EXPLODING_CORPSES --- **Soulfire**

Summoning Magic (HERO_SKILL_SUMMONING_MAGIC)[]

 * HERO_SKILL_UNSUMMON --- **Banish**
 * HERO_SKILL_ELEMENTAL_BALANCE --- **Elemental Balance**
 * HERO_SKILL_ELEMENTAL_OVERKILL --- **Exorcism**
 * HERO_SKILL_FIRE_AFFINITY --- **Fire Warriors**
 * HERO_SKILL_FOG_VEIL --- **Fog Veil**
 * HERO_SKILL_HAUNT_MINE --- **Haunted Mines**
 * HERO_SKILL_MASTER_OF_CREATURES --- **Master of Conjuration**
 * HERO_SKILL_MASTER_OF_QUAKES --- **Master of Earthblood**
 * HERO_SKILL_MASTER_OF_ANIMATION --- **Master of Life**
 * HERO_SKILL_RUNIC_ARMOR --- **Runic Armour**

War Machines (HERO_SKILL_WAR_MACHINES)[]

 * HERO_SKILL_BALLISTA --- **Ballista**
 * HERO_SKILL_TRIPLE_CATAPULT --- **Brimstone Rain**
 * HERO_SKILL_CATAPULT --- **Catapult**
 * HERO_SKILL_FIRST_AID --- **First Aid**
 * HERO_SKILL_IMBUE_BALLISTA --- **Imbue Ballista**
 * HERO_SKILL_LAST_AID --- **Plague Tent**
 * HERO_SKILL_REMOTE_CONTROL --- **Remote Control**
 * HERO_SKILL_RUNIC_MACHINES --- **Runic Machines**
 * HERO_SKILL_SHAKE_GROUND --- **Tremors**
 * HERO_SKILL_TRIPLE_BALLISTA --- **Triple Ballista**

Artificer - Wizard (HERO_SKILL_ARTIFICIER)[]

 * HERO_SKILL_MELT_ARTIFACT --- **Consume Artifact**
 * HERO_SKILL_MAGIC_MIRROR --- **Magic mirror**
 * HERO_SKILL_MAGIC_BOND --- **Mark of the Wizard**
 * HERO_SKILL_ABSOLUTE_WIZARDY --- **Arcane Omniscience**

Avenger - Ranger (HERO_SKILL_AVENGER)[]

 * HERO_SKILL_SNIPE_DEAD --- **Deadeye Shot**
 * HERO_SKILL_IMBUE_ARROW --- **Imbue Arrow**
 * HERO_SKILL_MULTISHOT --- **Rain of Arrows**
 * HERO_SKILL_ABSOLUTE_LUCK --- **Nature's Luck**

Elemental Chains - Warlock (HERO_SKILL_INVOCATION)[]

 * HERO_SKILL_DARK_RITUAL --- **Dark Ritual**
 * HERO_SKILL_ELEMENTAL_VISION --- **Elemental Vision**
 * HERO_SKILL_EMPOWERED_SPELLS --- **Empowered Spells**
 * HERO_SKILL_ABSOLUTE_CHAINS --- **Rage of the Elements**

Gating - Demon Lord (HERO_SKILL_GATING)[]

 * HERO_SKILL_CONSUME_CORPSE --- **Consume Corpse**
 * HERO_SKILL_DEMONIC_FIRE --- **Hellfire**
 * HERO_SKILL_DEMONIC_STRIKE --- **Mark of the Damned**
 * HERO_SKILL_ABSOLUTE_GATING --- **Urgash's Call**

Necromancy - Necromancer (HERO_SKILL_NECROMANCY)[]

 * HERO_SKILL_DEATH_SCREAM --- **Banshee Howl**
 * HERO_SKILL_NO_REST_FOR_THE_WICKED --- **Eternal Servitude**
 * HERO_SKILL_SPIRIT_LINK --- **Mark of the Necromancer**
 * HERO_SKILL_ABSOLUTE_FEAR --- **Howl of Terror**

Runelore - Runemage (HERO_SKILL_RUNELORE)[]

 * HERO_SKILL_FINE_RUNE --- **Fine Rune**
 * HERO_SKILL_STRONG_RUNE --- **Greater Rune**
 * HERO_SKILL_REFRESH_RUNE --- **Refresh Rune**
 * HERO_SKILL_ABSOLUTE_PROTECTION --- **Absolute Protection**

Training - Knight (HERO_SKILL_TRAINING)[]

 * HERO_SKILL_PRAYER --- **Benediction**
 * HERO_SKILL_EXPERT_TRAINER --- **Expert Trainer**
 * HERO_SKILL_HOLY_CHARGE --- **Retaliation Strike**
 * HERO_SKILL_ABSOLUTE_CHARGE --- **Unstoppable Charge**