This wiki focus exclusively on the modding knowledge and capabilities of the map editor for Ubisoft's game Heroes of Might and Magic V (HoMMV). Here you will find walkthroughs, map making and modding guides.
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Basics[]
- Introduction - What is a heroes V mod?
- Modding Tools
- What are PAK files?
- What are XDB (XML) Files?
- XDB (XML) Reference
Map Objects[]
- Creature and Hero Stats, Skills, and Abilities
- Add and remove creatures' Abilities and Spells
- Modifying Creatures stats
- How to create new hero
Music, Sounds and Texts[]
Textures, Models & Animations[]
- Import creature models/animations from Heroes 7 to Heroes V
- Texture modding
- Texture Editing
- Transparency 101
- Animations
- Modding Animations
- Resize models
Scripting and Assembly[]
- LUA fundamentals
- LUA implementation in heroes V
- LUA common functions
- LUA Adventure mode environment
- Scripting
- How to strip exe relocation table
- Add new skill
Heroes V Frameworks[]
- Heroes V engine
- New Artifact Framework (NAF)
- New Creature Framework (NCF) with NCF Usage Table for content creators
- New Dwelling Framework (NDF)
- New Hero Class Framework (NHCF)
- Might & Magic: Heroes 5.5 Framework (MMH55)
Map Making[]
- Beginning Map-Making Guide
- Adding Splash Screens and Thumbnails
- Adding Random Mixed Neutrals
- Map Property Reference
- The Essentials of Masking
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